Roulette Slots Online 




Craps Bets There are a great number of bets available in the game of craps, a player can bet for or against the shooter and he large number of options can confuse the inexperinced player, it can however provide excellent value the best bets having a house percentage o only 1.41%, there are some very bad bets to be aware of also see our Craps Odds page for which to avoid. The payout figures shown below against the various bets are a guide only and may well vary from casino to casino so always check before you play good luck. Pass Line Bets 1 to 1 Also called the "Front Line". This is the most popular bet at the Craps table. Available for the come out roll. Once Point is established, original bet may not be removed or altered. Wins if come out roll is 7 or 11. Loses if come out roll is 2, 3 or 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Point. Don't Pass Bets 1 to 1 Also called the "Black Line". Available for come out roll. Wins if come out roll is 2 or 3. Loses if come out roll is 7, 11. Ties if come out roll is a 12. Point is established if come out roll is 4, 5, 6, 8, 9, 10. Following the come out roll player wins if a 7 is rolled prior to rolling the Point. Loses if the Point is rolled prior to rolling a 7. Come Bets 1 to 1 Available once the Point has been established. Rules are similar to Pass Line Bet. Once Come Point is established, original bet may not be removed or altered. Wins if shooter rolls a 7 or 11. Loses if shooter rolls a 2, 3 or 12. Come Point is established if the shooter rolls a 4, 5, 6, 8, 9, 10 on a come out roll. The dealer moves the bet from the Come area to the corresponding box for that particular number. Once the Come Point has been established, the player wins if the Come Point is rolled prior to rolling a 7. Player loses if a 7 is rolled prior to rolling the Come Point. Don't Come Bets 1 to 1 Available once the Point has been established. Rules are similar to Don't Pass Bets. Wins if shooter rolls a 2 or 3. Loses if shooter rolls a 7, 11. Ties if shooter rolls a 12. Come Point is established if shooter rolls a 4, 5, 6, 8, 9, 10. The dealer moves the bet from the Don't Come area to the corresponding box for that particular number. . Once the Come Point has been established, the player wins if a 7 is rolled prior to rolling the Come Point. Loses if the Come Point is rolled prior to rolling a 7. Place Bet to Win 9 to 5 (on 4 or 10) 7 to 5 (on 5 or 9) 7 to 6 (on 6 or 8) Available once the Point has been established. Player bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number. Wins if shooter rolls the Place Number prior to rolling a 7. Payoff depends on the Place Number selected. Loses if shooter rolls a 7 prior to rolling the Place Number. Place Bet to Lose 5 to 11 (on 4 or 10)5 to 8 (on 5 or 9) 4 to 5 (on 6 or 8) Available once the Point has been established. Player
bets on a number(s) 4, 5, 6, 8, 9, 10. This becomes the Place Number.
Wins if shooter rolls a 7 prior to rolling the Place Number. Payoff
depends on the Place Number selected. Loses if shooter rolls the Place
Number prior to rolling a 7. Available once the Point has been established. Player
bets on a number(s) 4, 6, 8, 10. Wins if shooter rolls the selected
number 'the hard way'. Roll a 4 via a pair of 2's, roll a 6 via a pair
of 3's, roll an 8 via a pair of 4's, roll a 10 via a pair of 5's. Payoff
depends on the number selected. Loses if the shooter rolls a 7 or rolls
the number the easy way. For example, roll a 4 via a 3 and 1, roll a
6 via a 4 and 2 or 5 and 1, roll an 8 via a 5 and 3 or 6 and 2, roll
a 10 via a 6 and 4. Player bets on a number(s) 2, 3, 11, 12. Wins if shooter
rolls the selected number. Loses if the shooter does not roll the selected
number. Payoff depends on the number selected. Player bets that any one of a group of numbers (2, 3,
4, 9, 10, 11, 12) will be rolled on the next roll. Payoff depends on
the number rolled. Loses if the shooter rolls a 5 or 6 or 7 or 8 or
9. Bet remains on the table if following a win however the player may
remove it from the table at any time. Player bets on the outcome of the next roll. Wins if the shooter rolls a 2 or 3 or 12. Loses if the shooter rolls any other number. Any 7 4 to 1 Player bets on the outcome of the next roll. Wins if the
shooter rolls a 7. Loses if the shooter rolls any other number. This is a four way bet. Place one or more chips on each
of 2, 3, 11, 12. Wins if shooter rolls a 2, 3, 11 or 12. Loses if the
shooter rolls any other number. Payoff depends on the number rolled. Player bets on the outcome of the next roll. Wins if the
shooter rolls a 2 or 3 or 11 or 12. Loses if the shooter rolls any other
number. Payoff depends on the number rolled. You may place the bet at any time however it becomes active
once the point has been established. Wins if shooter rolls any 6. Loses
if shooter rolls a 7 prior to rolling a 6. Bet remains on the table
following a win however the player may remove it from the table at any
time. Bet is removed from the table following a loss. You may place the bet at any time however it becomes active once the point has been established. Wins if shooter rolls any 8 loses if shooter rolls a 7 prior to rolling an 8. Bet remains on the table following a win however the player may remove it from the table at any time. Bet is removed from the table following a loss. Supplementary Bets After Don't Pass Bet 1 to 2 (on 4 or 10) 2 to 3 (on 5 or 9) 5 to 6 (on 6 or 8) If a player makes a Don't Pass Bet and a total of 4, 5,
6, 8, 9 or 10 is thrown on the come out roll, the player has the right
to make a supplementary wager in support of the Don't Pass Bet in an
amount not more then double the amount of the original Don't Pass Bet.
Wins if Don't Pass Bet wins. Payoff depends on the value of the come
out point. Loses if the Don't Pass Bet loses. If a player makes a Pass Line Bet and a total of 4, 5,
6, 8, 9 or 10 is thrown on the come out roll, the player has the right
to make a supplementary wager in support of the Pass Line Bet in an
amount not more then double the amount of the original Pass Line Bet.
Wins if the Pass Line Bet wins. Payoff depends on the value of the come
out point. Loses if the Pass Line Bet loses. If a player makes a Come Bet and a total of 4, 5, 6, 8,
9 or 10 is thrown on the roll immediately following the placing of such
a bet, the player has the right to make a supplementary wager in support
of the Come Bet in an amount not more then double the amount of the
original Come Bet. Wins if the Come Bet wins. Payoff depends on the
value of the come out point. Loses if the Come Bet loses. If a player makes a Don't Come Bet and a total of 4, 5,
6, 8, 9 or 10 is thrown on the roll immediately following the placing
of such a bet, the player has the right to make a supplementary wager
in support of the Don't Come Bet in an amount not more then double the
amount of the original Don't Come Bet. Wins if the Don't Come Bet wins.
Payoff depends on the value of the come out point. Loses if the Don't
Come Bet loses. 
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